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Old 12-23-2020, 07:13 PM   #6
Plane
 
Join Date: Aug 2018
Default Re: something strange about the "minimum 1 damage" rule for crushing/cutting knockbac

Quote:
Originally Posted by AlexanderHowl View Post
At HP 3, a turtle weighs around 4 lbs. A ST 10 person can just pick it up and throw it 15 yards
Maybe a better example would be to compare 2 situations of lacking manipulators?

B457 a Falcon with ST 3 (thrust 1d-5, so a 1d-6 punch and 1d-8 defensive punch) has Sharp Claws which convert punching damage from crushing to cutting: but due to cutting doing a minimum of 1 damage, they are guaranteed a yard of knockback against things with ST/HP of 1-3 so long as they have 1 DR.

On same page a Large Guard Dog has ST 9 (thrust 1d-2, punch 1d-3, defensive punch 1d-5) so he meets the situation established by humans in the previous example.

Quote:
Originally Posted by Black Leviathan View Post
Well, if you want to get into it. Your punch is thrusting at a downward angle and would be driving a substantially smaller and more stable foe towards the ground
True if standing, but we could make the turtle on a table or a human lying down to remove those vector issues.

Quote:
Originally Posted by Tyneras View Post
having punches and kicks have a 0.5 armor divisor
listing DR 0.5 (tough skin) on virtually every character sheet
Interesting approach.

Using "Modifying ST-Based Damage", the 1d-2 thrust from ST 9/10 is a 0.4 dice Crushing Attack, so the base cost is 2 points instead of 5 for a full die.

-50% for a DR multiplier of 5 would be a [-1] disadvantage (quirk).

If a full point of DR is worth 5 points, than 1/5 a point of DR (0.2 DR) should be worth 1 point.

A x5 multiplier applied to 1/5 a point of DR works out to 1 DR...

This is just way too convenient.... I actually forgot to apply Tough Skin here, is the problem. Maybe to keep things balanced could combine that with 2 levels of Hardened?

Last edited by Plane; 12-23-2020 at 07:20 PM.
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Tags
cutting attack, damage roll, knockback, shove

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