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#1 | |
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Join Date: Dec 2013
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Quote:
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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#2 | |
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Join Date: Jun 2013
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Also, Take 4 Only and Take 4 are very nearly exactly the same. The only case where you would theoretically want to roll instead of Taking 4 would be if critical success is insufficient, and you need to actually roll a 3. I think that would only happen in a Quick Contest where your opponent had a critical success with a MoS that would beat your MoS if you rolled a 4, but wouldn't if you rolled a 3, and that strikes me as a vanishingly unlikely occurrence. Also, if it does happen, the chance getting to roll would actually help you is pretty darn low (0.46%, the probability of rolling 3 on 3d6). I like setting Take 14 Only at +0%, based on a Gaming Ballistic article (I think it was) about basically assuming everyone rolls a 14 for passive use of skills (so a character who isn't specifically paying attention can be assumed to roll a 14 on Perception/Observation, a thief who isn't specifically trying to be stealthy is still harder to notice than Joe Average by assuming they each rolled a 14 on Shadowing/Stealth, etc).
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GURPS Overhaul |
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#3 | |
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Join Date: Dec 2013
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Quote:
I remember that Gaming Ballistic article, now. Assuming a 14 for passive use is a good default, IMO.
__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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| Tags |
| cosmic, enhancements |
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