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#12 |
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Join Date: Jun 2013
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I'd be tempted to go with +50%, and allow the player to choose if he wants to roll or "Take 10*" on any given check. Being disallowed a roll is a Limitation, perhaps worth -25%**, but must be combined with the above (call it Take 10 Only +25% or similar).
*As Ghostdancer previously suggested, Take 11 is probably more appropriate (leaning on the "bad" side of average, much as d20's Take 10 rule does), with +5% per -1 to the result. Actually, it should probably be an increasing price as you go, as otherwise you could technically make it Take 3 +85%, which is obviously far too cheap for that. Maybe something like the following. Code:
Roll Price 16 +20% 15 +30% 14 +40% 13 +45% 12 +47.5% 11 +50% 10 +55% 9 +65% 8 +80% 7 +100% 6 +125% 5 +160% 4 +200% **This is probably worth less as a Limitation the lower the roll, and more as a Limitation the higher the roll, but I'm not sure what rate it should change. Certainly, it's +0% for a roll of 4, and probably -40% for a roll of 14 (for a net +0% there), but I don't know beyond that.
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GURPS Overhaul |
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| Tags |
| cosmic, enhancements |
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