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Old 12-23-2020, 09:51 AM   #14
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Reasonable starting points for cinematic martial artists and core wizards?

I haven't read Martial Arts, so I can't speak to the cinematic options therein, but one can restrict the growth of wizards by limiting the spells available and the availability of powerstones. Making teachers hard to find also helps. Possibly impose Duty to a wizard's guild or Social Stigma (Spellcaster) as a point-sink.

I suggest the following: build a couple of examples of what you consider the lowest-point cinematic martial artist that is "viable" without regard to point value. Then total up the points and find a ballpark starting point value. Now build some wizards using this same point total and see whether they're too over the top for you. If they are, look for enough restrictions on their abilities or freedoms until you get them to be the lowest "viability" you can.
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crusades, magic, martial arts, venice


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