Quote:
Originally Posted by ravenfish
Presumably, one is purchasing this ability rather than No Die Roll Required because one is purchasing a Margin-of-Success based ability where that enhancement would be forbidden. All the examples I can think of have the opponent roll a resistance roll, and compare their margin of success to your margin of success, so this ability doesn't take away the ability of your target to get lucky and resist, but merely tightens the bell curve a bit. Note that pricing it at +100% like No Die Roll Required would theoretically allow you to purchase Reliable +20 for the same price, which would amount to an awful lot of extra margin of success (EDIT: Of course, I would never in a million years permit a straight Reliable +20 on a resisted ability, but it's still a point of comparison). All in all, I wouldn't price this too highly unless there's a big loophole I'm not seeing- the more so as it would slightly speed up play, which is something to be encouraged where practical.
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using a different attribute is +20%, which might suggest a generic cost for a theoretically equivalent contest which is still probably skewed in the different stats favor.