Quote:
Originally Posted by Agemegos
The problem for many enthusiasts (such, I confess, as myself), including GURPS book authors, is that the distinctions and features that one cares about in ones profession or hobby are, in a dispassionate appreciation, quite a bit less significant than +1 on a 3d6 under/over or typical GURPS damage roll. A lot of GURPS' forbidding mass is an accumulation of enthusiasts' darlings that ought to have been ruthlessly rounded off.
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Or are much more situational than a simple bonus. For example, at a distance of 20 yards, the difference between 1 MoA and 5 MoA is an inch, which isn't going to make a measurable difference unless you're trying to hit eyes or shoot fingers off, but at 1,000 yards it matters quite a bit.