Quote:
Originally Posted by Anthony
I would note that, if you really care about the physics and engineering calculations, you can do both of those things without involving GURPS at all, you only really need to involve yourself with GURPS at the point you're converting the physics and engineering into game statistics.
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The problem for many enthusiasts (such, I confess, as myself), including GURPS book authors, is that the distinctions and features that one cares about in ones profession or hobby are, in a dispassionate appreciation, quite a bit less significant than +1 on a 3d6 under/over or typical GURPS damage roll. A lot of GURPS' forbidding mass is an accumulation of enthusiasts' darlings that ought to have been ruthlessly rounded off.