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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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EDIT: I just added it.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement Last edited by Alden Loveshade; 12-18-2020 at 11:23 AM. Reason: suggestion added |
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#2 | |
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Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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#3 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#4 | |
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Join Date: Mar 2012
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#5 | |
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Join Date: Nov 2011
Location: South Dakota, USA
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#6 |
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Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Yeah, I read your post. I may be misunderstanding something but I see nothing in it that answers my question.
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#7 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#8 | |
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Join Date: Jul 2007
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-- Burma! |
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#9 |
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Join Date: Nov 2011
Location: South Dakota, USA
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I vaguely remember that coming up in Marvel Comics, but I could be mistaken.
I definitely remember an issue of Nick Fury, Agent of S.H.I.E.L.D. where something related to this came up. Wolverine was a guest character, so I am pretty sure it was Volume 3, issues number 27 and 28. I don't remember specifics, but I recall Wolverine being unzipped from a body bag, on an operating table, and finally getting so annoyed with whomever was helping him out by removing some slugs from his body, that he snatched the scalpel (or whatever instrument was being used), and started doing it himself. He didn't want the wounds to heal over the bullets, forcing him to work even harder to dig them out. Note that Wolverine's healing factor, after temporarily being nerfed, was then greatly accelerated. Comic readers may recall both ultimately being due to his adamantium being forcibly removed from his skeleton via Magneto being Magneto. This comic is from a few years earlier, so Wolverine either had Regeneration (Regular) or Regeneration (Fast). It would have been really bad if he'd had any faster forms. That being said, I'm not assuming it to be the rule for Regeneration; it makes about as much sense to argue that, as wounds heal, foreign bodies are slowly pushed out by new tissue.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#10 | ||||
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Join Date: Aug 2018
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Wolverine's HF in the X-Men 2 film for example did push out a slug that was embedded in his forehead: https://www.youtube.com/watch?v=MfEOlFVSYcAo&t=9 (ff to 1m41s for when it pops out and he opens eyes) but that's by nature superficial since it did not penetrate the skull (it being adamantium: no way lead it going to get through there) Probably a more interesting question here is why wolverine actually got knocked down (and seemingly knocked out) as you wouldn't expect that to happen unless it did actually penetrate the skull and hit the brain... I guess one option is that Wolverine's skull DR operates like "Flexible" (due to "Tough Skin: it's subdermal) even though Adamantium wouldn't actually literally be flexible like chainmail... The intent being that you could suffer Blunt Trauma on head injuries... You need flexible DR to stop 10 points of Piercing Damage to suffer 1 HP of Blunt Trauma... X2 came out in 2003 when https://en.wikipedia.org/wiki/Servic...#United_States says .45 calibers were standard... so if I go with the "Auto Pistol" on B278 that's 2d damage, so it's possible the cop got a lucky shot (rolling 10 on 2d is rare enough) just enough to inflict 1 HP on wolverine via blunt trauma. This would not be a major wound (even if the x4 applied, but AFAIK you don't apply wound multipliers to blunt trauma?) but I think B420's "Knockdown and Stunning" rule would apply: Wolverine has less than 20 HP so 1 HP loss is enough to cause a shock penalty for him: so he would need to make a HT roll and probably failed it. If it was a normal fail then he would've lied prone until his Stun wore off. In theory he might've been able to do an active defense at -4 but nobody was attacking him. He lies there a LOT longer than you'd expect it to take for him to pass a HT roll to end the stun, so if it was a normal knockdown HT fail, he might've been playing posse at first. This would make especial sense if you use the "Last Gasp" rules: suffering injury saps you of Action Points, so if your first Do Nothing ended the stun but didn't recover your AP, you might take more Do Nothings until your AP was at max. GM might even decide that Regeneration uses up some AP too. That couldn't take very long though, and you'd expect Wolverine to jump up to stop Pyro murdering cops sooner if he were conscious, so the simpler explanation is that Wolverine CRIT-failed his HT roll (or failed by 5+) causing an actual knockout. B423 would then apply: takes 15 minutes to wake up. Logan didn't take that long so he probably has Recovery... but he took more than 15 seconds... more like 90 seconds.... would that be something like taking 2 levels of Takes Extra Time for a -20% discount to reduce it to 8 points, perhaps? That'd be 3 minutes recovery at -30, 6 minutes at -40, 12 minutes at -50, and there's be no point in taking TET 6 (24 min) since then you're actually taking longer to do it than if you lacked Recovery altogether. Another way to slow it down might be if Recovery and Regeneration were Alternative Abilities for him, in which case maybe Recovery only activated after the 1 HP of Blunt Trauma was healed? If we define "push out bullets" as an Alternative Ability (as I did in the November thread) that'd be another slow-down: 1st Warp runs, 2nd Regen runs, 3rd Recovery runs. Wolverine opened his eyes instantly after the bullet fell out and the wound closed though, so I don't think this is the right approach, as you would expect a 15-second delay. Unless... maybe it somehow cycles between all 3 abilities instinctively? You might preprgram how that went. IE 1 second worth of Recovery is 1 minute's worth, so you would get 15 seconds (minutes) worth of it after 90 seconds if it activated 1 second per 6 seconds. The other 5 seconds of those intervals could be split between Regeneration and Warp (or maybe TK: that could also pull out a bullet hands-free) Quote:
My instinct last month to call this Afflictions: Warp was probably a bad idea due to the high base cost of Affliction (10) and of the Advantage enhancement (+1000% for 100pt ability) Using TK would be a lot simpler, you only need 1 level of TK (5pts) to move a bullet, after all. TK would need a lot of modifiers to model this... I actually got it to work out to +0% so you could just charge 1 point for it as an Internal Advantage. Enhancements +170% Limitations -170% With the last one it's a bit of a headscratcher due to being an internal advantage: "away from me" in this case means "away from my deepest tissues towards my superficial epidermis" Since a Reflexive ability "activates itself" you could just RP that it's only goal is to expel foreign objects, being a simple intelligence. |
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| Tags |
| crippled leg, crippling, regeneration |
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