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#7 |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Many, if not most, of my PCs have some form of Sense of Duty. But sometimes that's a SoD that's completely unknown to the other PCs or players.
I don't recall ever requiring Sense of Duty (Adventuring Companions), but I've been blessed with fellow GURPSians who are more interested in everyone having fun than in "winning" (of course, everyone having fun is a big win). I personally like it when PCs are sometimes at odds, as long as the players are all enjoying it. While SoD (AC) doesn't completely eliminate that, it does, of course, limit options. One of my players wisely bought Sense of Duty (Adventuring Companions) because he has a PC who has Absent-Mindedness, Clueless, Curious, and Easy to Read. While that PC is the smartest one of the group, she almost constantly has to be told what to do and not do--and SoD makes it work. (In case that PC's player sees this, she's one of the most fun PCs I've ever run with).
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| Tags |
| disadvantage of the week, sense of duty |
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