Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-11-2020, 03:22 PM   #7
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Resurrection implications

There's the Final Rest spell, too, which can prevent resurrection. It's only PI 1 but costs 20 FP and takes 10 minutes to cast. That's a high bar for a would-be assassin.

Could enchant it into a casting item. According to DF Magic Items (p. 12) this would cost $24,000 and would require either Power Investiture or Holiness. Doesn't get us around the time or the FP cost. But we can reduce those at an increased $ cost:
  • $24,000 — Final Rest, 20 FP, 10 minutes
  • $48,000 — Final Rest, 10 FP, 10 minutes
  • $96,000 — Final Rest, 5 FP, 10 minutes
  • $48,000 — Final Rest, 20 FP, 5 minutes
  • $96,000 — Final Rest, 20 FP, 2.5 minutes
  • $96,000 — Final Rest, 10 FP, 5 minutes
  • $384,000 — Final Rest, 5 FP, 2.5 minutes

I suppose I could see a Holy Warrior assassin armed with a top-shelf Ring of Final Rest... That's still 150 turns, though, to get caught at the scene of the crime.

I wonder how to price a one-shot version of this (Oil of Final Rest). An interesting version might still take time to take effect (like the spell). So, someone is assassinated, but if their allies get to them within ten minutes. they could wash off the oil before it fully takes effect.
Dalin is offline   Reply With Quote
 

Tags
death, resurrection, world building


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.