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Old 12-10-2020, 10:26 AM   #11
Proteus
 
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Join Date: Apr 2005
Location: Houston, TX
Default Re: What do you want for the 35-year anniversary?

Products to spread the word:
  • GURPS Basic Bestiary: a free PDF containing a small assortment of opponents usable with GURPS Lite, ranging from wolves to highwaymen to zombies to goblins to Greys to giant insects to an ooze. Include a clear listing of the various monster books GURPS has instead of a single, behemoth bestiary, so interested readers can find more.

  • All in a Night's Work for 4th edition — and, ideally, a second, new, programmed solo adventure for a modern-caper or space-opera setting.

  • One or more GURPS "how to play" videos (whether officially produced or just with an official imprimatur) showing not the complexity offered by the system, but its speed of play and flexibility of use.

  • I know video is king for Kids Today, but I always liked the how-to-play narratives in older RPGs. Classic Traveller had an exceptional one, with internal monologues and descriptions of die rolls. Spin a GURPS vignette or two from various genres into such a hand-holding example and make the system all the friendlier-looking to new arrivals and potential players.

  • While I'm dreaming, how about prominently situated scene-setting PDFs with nice color covers, "35 years of GURPS" corner banners, etc., so that potential buyers get greeted with settings just as much as system. Tales from the Solar Patrol seems like a great potential example, offering character pointers, gear, opponents, and plots. Yes, it's already available; I'm just talking about pushing it further forward so that it's an obvious product rather that one the buyer has to find. A mini-setting for Monster Hunters would seem another obvious choice (perhaps with bits from Cabal?), as would a rewrite of Tredroy or Harkwood for fantasy, perhaps Kromm's campaign world of "The Agency" for Action. I'm thinking of something that does the basic lifting for a new gamer, such that they get the clearly labeled, ready-to-play kernel of a game world from which they can grow their own campaign.

Products for the faithful:
  • Official support for one or more of the major virtual-table-top platforms.

  • Third-party-printed swag like GURPS-logo t-shirts, bumper stickers, canvas bags, etc. Pinnacle Entertainment Group already does this for Savage Worlds, for example.

  • A snazzy sliding-lid dice-box with 6d6, probably in colors with the Illuminati symbol and "35 years of GURPS" on the lid.

  • A licensed GURPS fez?
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