Re: What do you want for the 35-year anniversary?
I love GURPS, but it requires a knowledgeable GM to keep new players from running for the hills when they see character creation. That is why I think that we need a straightforward version designed for older children with plug-and-play genre templates, universal lens, advancement packages, and equipment packages. The only initially customizable things in the plug and play stuff should be 5 CP of Perks and -5 CP of Quirks for the PCs, just to give each character some individual flavor. You should also include rules for customizing everthing else when people feel comfortable with the system, but they should come after the plug-and-play stuff.
For example, you could design twenty genre templates, twenty universal lens, twenty advancement packages, and twenty equipment packages per setting. A player would choose one of each for a beginning character for adventures in that setting and be capable of playing within twenty minutes (long enough to pick their Perks and Quirks). Now, the players will likely want to eventually customize their PCs later, but they will probably have enjoyed the system enough by that time that they are willing to take the time and effort to make their character shine.
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