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#21 |
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Join Date: Feb 2016
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Yes, though it is a common house rule that a scroll may contain the energy (especially useful for Resurrection), though I would require a different spell to make an energized scroll. For example:
Energized Scroll (VH) Enchantment Description: As for Scroll except that practitioners may invest energy equal to the base cost of the spell (if Power 15-19), equal to twice base cost of the spell (if Power 20-24), etc. The scroll does not disappear until the entire energy content is used, though its energy content may not be recharged. Double the cost of the scroll if Power 15-19, triple if Power 20-24, etc. In addition, nonmages may use energized scrolls, though they may not use their own FP to power the spell. Time to Cast: As for Scroll Duration: As for Scroll Prerequisites: Magery 2, a Native written comprehension in the language the scroll is to be written in, and Scroll. Mages may not write energized scrolls for spells that they do not know. Another useful spell related to Scroll might be the following: Enduring Scroll (VH) Enchantment Description: As for Scroll except that the scroll gains Endurance equal to its power, with it losing one Endurance every time that it is cast, and the effective skill of the spell being equal to its Endurance. When Endurance drops below 10, the scroll disappears. Double the cost of the scroll if Power 15-19, triple if Power 20-24, etc. Time to Cast: As for Scroll Duration: As for Scroll Prerequisites: Magery 3, a Native written comprehension in the language the scroll is to be written in, and Energized Scroll. Mages may not write enduring scrolls for spells that they do not know. |
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#22 |
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Join Date: Oct 2007
Location: Kentucky, USA
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Yeah, I'd forgotten that the GURPS version of the scroll is a waste of page space. I'd gotten used to the version of scroll that makes sense.
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GURPS Fanzine The Path of Cunning is worth a read. |
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#23 |
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Join Date: Dec 2012
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I prefer to houserule it so that it's useful for more than just giving (or selling) to people who don't know the spell... which may involve shortening the time required to create the scroll from days to hours. It depends on the sort of world you want. Scroll as written seems to be one of those spells that they didn't look closely-enough at before rushing GURPS Magic out the door. As it is, I wonder why a mage would spend days that they could better spend doing other things creating scrolls, unless maybe they have some rather restrictive form of Limited Magery, like Magic Items Only.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#24 | |
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Join Date: Apr 2020
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Quote:
In either case, by the time a mage notches a few centuries, they'll have mastered more skills than Batman. Their society will be much closer to the society of the Soulless from Fantasy II (if, maybe, less nihilistic) or mythical faerie kings than anything we have. They won't need money or patrons. |
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#25 | |
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Join Date: Aug 2007
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Quote:
Scroll existed then to make it possible for those oh so limited mages to cast Spells they hadn't learned and that was pretty much it. They were only produced by NPCs for that purpose. You want charged scrolls? Merge Scroll and Manastone. You can fix two non-useful Spells that way.
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Fred Brackin |
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#26 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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You are really making me want to create a perky necromancer that really wishes they had nature magic. But you got to work with the hand you're dealt.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#27 |
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Join Date: Aug 2007
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Maybe you coukld pull it off and maybe you'd annoy me and a cow would fall out of a clear blue sky onto your character. Compulsive contrarians do tend to annoy me.
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Fred Brackin |
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#28 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I don't see how it's being contrarian in game though. It's playing a character that as a character wishes they had different abilities than I chose. It's not really any different, IMO, than a character having to build items using sub-optimal materials.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#29 |
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Join Date: Oct 2006
Location: Chagrin Falls
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I tend to think of mages who have access to youth restoring magic as needing no other explanation for Extended Lifespan and Unaging if their race does not already have it. Other than that, PCs have more important things to do... if they want to stay in town and become rich by keeping aging duchesses young then that PC can retire to do so, but so far I've been disinclined to make an adventure around that kind of magi-merchant PC.
For NPCs, everything has a price, so if a player wants Youth in a magical setting he can buy it. There might be a plot hook in there somewhere for a court intrigue, but I haven't used it yet.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#30 |
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Join Date: Aug 2007
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PCs don't need to buy those if they know Halt Aging or Youth. Neither do ones who buy and anti-agathic drugs. They're both in-universe things. Buying Advantages with character pts is a meta-game thing.
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Fred Brackin |
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| halt aging, youth |
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