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#7 |
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Join Date: Jan 2014
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I think the question labels got mixed up, will fix.
Question 11 [CTY]: What different terrains make up You-topia? (Urban, Ultra high density urban, waste ground, reclaimed surface etc) Broad Land Use in YOU-Topia (taken from the Annual Report of NeuroCorp): LDR 6.10% MDR 10.15% HDR 14.37% COM 12.27% LIN 6.43% HIN 5.55% STR 18.03% TRP 1.70% PAR 5.41% CIV 4.06% VAC 15.93% LDR: Low-Density Residential, Mostly single family homes for executives. Approximately 4 dwellings/acre. MDR: Medium-Density Residential. Mostly condominiums for professionals and managers. Approximately 36 dwellings/acre. HDR: High-Density Residential. Mostly small apartments for salarimen and other laborers. Approximately 324 dwellings/acre. COM: Commercial Areas. Office buildings, shops, restaurants and others. LIN: Light Industry, like clothes, pharmaceuticals and cyberwear. HIN: Heavy Industry, like resource refining, heavy equipment and land reclamation. STR: Streets, including sidewalks, canals and roadways. TRP: Land dedicated to transportation, like seaports, airports, and spaceports, etc. Does not include systems that are not dedicated to transportation, such as subways. PAR: Park land. Found mostly in higher income areas. CIV: "Public" land, for police stations, fire departments, schools, hospitals and miscellaneous infrastructure. Things like private clinics appear under commercial. VAC: Land marked vacant. Probably contains a building (and possibly squatters or other freeloaders). Such buildings can be demolished in 24 hours or it's free! --- Questions Question 5 [CTY]: How far down is the ocean floor from the surface? Question 9 [CTY][Name 5]: Name and describe five popular hangouts. Question 10 [CTY]: Roughly how large is YOU-Topia's surface area? Question 12 [CTY]: What are the kinds of things that don't appear on the land use reports? Question 13 [SET]: What were the Master Wars fought over? Who won, and how? Last edited by TGLS; 12-10-2020 at 09:28 AM. |
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| Tags |
| collaborative setting, cyberpunk, setting, world building |
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