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#61 |
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Join Date: Oct 2015
Location: New England
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I'd find it both pleasant and useful to have some very well crafted mystery adventures all worked up, particularly in the Horror, Monster Hunters, and Transhuman Space lines.
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#62 | ||
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Join Date: Aug 2004
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Quote:
*Even this isn't entirely true, especially in the online age. A lot of buyers will mean more people talking about it, and maybe suggesting new ways to get the most out of it. Quote:
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#63 |
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Join Date: Jul 2015
Location: England
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I'm slowly running out of GURPS to buy too. The latest Kickstarter was a brilliant opportunity for me to fill out my collection, but I probably wouldn't be able to back many more at $99 as I'd run out of things to buy. There's also the (frequent) "issue" of products which look so fantastic that I'm going to buy them immediately and not wait for a Kickstarter or W23 sale or anything.
I agree with previous comments about SJG's production values, the quality of the products is amazing. The only things which occasional look a bit lacklustre are maps. To answer the original question, there aren't really many gaps I can think of in GURPS. Being able to run a city/kingdom/star empire is one, but I think there's a supplement in preparation on that. I mean, there are plenty of GURPS licensed properties I'd love to see (GURPS Middle-earth, GURPS Star Trek, GURPS Wheel of Time), but I understand there are many reasons that's unlikely to happen, and I guess the more specific the product the smaller the audience who'll buy it. And to be honest, GURPS does give me the tools to do them myself if I had the time/motivation. A "GURPS Space Opera", would be nice, to build on the Template Toolkit 3 Starship Crew, but between that and GURPS Space and the Spaceships series most of the components are there already. I'd buy more settings, SJG's settings can be inspirational and evocative (Transhuman Space, Infinite Worlds, etc), but I imagine any given setting would have a smaller group of potential buyers than something more generic. |
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#64 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I'd love to see the Gurps blogger community have a resurgence this year. Its still around, but its much more subdued than a few years ago. I think I'm seeing an uptick though.
Someone mentioned they'd like to see psi-wars be made official. I don't want that: I want someone to make the next psi-wars, but a different genre.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#65 |
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Join Date: Sep 2006
Location: Chatham, Kent, England
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A large number of genre-specific (but small and cheap) books / pdfs that solve the widely-perceived problem of the 'huge frightening toolbox'.
Essentially GURPS Lite plus genre, plus at least one campaign example within that genre (variations permitted). - plus a short list of what little is actually needed to tweak your own campaign. Cards with illos of 'what to do next' may be useful, as well as item and treasure cards. Especially if they are generic enough to be used in other genres and become collectible. Call them 'only what you want' books. |
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#66 | |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Quote:
It isn't a new trope, the "anime" people just gave it a name.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#67 |
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Join Date: Oct 2020
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GURPS GURPS.
A comprehensive and cross-referenced tool for finding that elusive rules variant. |
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#68 |
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Join Date: Feb 2016
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The Accidental Travel subgenre is quite old in Western fiction, dating at least back to 1726 with the publication of Gulliver's Travels, though I would argue that the tales of Sindad the Sailor are actually the ur-example. In Western fiction though, the traveler often changes their new home rather than adapting to their new home, which is a key aspect of Isekai anime and manga like Inuyasha. In fact, GURPS has rules on doing exactly that, as characters with high TL skills are capable of creating objects from their time and/or lifting the local TL with a lot of work.
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#69 |
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Join Date: Mar 2008
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Which is a book I'd like. Gurps Robinsonade for the stranded person or group building the new area up. There is stuff on it but it could use a lot more detail.
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#70 |
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Join Date: Jul 2007
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There was a non-GURPS Traveller book with large-scale rules for building a colony on an empty planet. A GURPS version of that would be good if there isn't something like that already.
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-- Burma! |
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