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Old 12-04-2020, 11:37 AM   #19
Plane
 
Join Date: Aug 2018
Default Re: Arm Lock with and without Technical Grappling rules

Quote:
Originally Posted by EskrimadorNC View Post
Yeah, when you are looking at 3d+5 base CP, or really anything in realm of Trained ST >= 19, I think it really starts to favor x2 CP.
I like the approach of doubling the trained ST when looking at what Thrust should be, it deals better with low ST (1d6-6 and so on) for avoiding the problem of zeros compared to doubling the outcome of the standard thrust dice (same problem exists with shoving)
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arm lock, martial arts, technical grappling


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