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Old 12-03-2020, 03:58 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Resurrection implications

What are the implications of the availability of resurrection spells on a fantasy world? I recognize that DF doesn't take the world-building element very seriously, but I'm curious how others think about this. In default DFRPG, returning from death requires a reasonably intact body and $15,000 at the temple in Town. I don't think there is a stipulation about how long the body has been dead and I'm not clear if just the skeleton is enough.

Some musings:
  • Wealthy people will usually live out their natural lifespans barring total mutilation (-10ⅹHP) or decapitation ("resurrection is impossible without head and body," Exploits, p. 54).
  • Assassins would need to either destroy the body of their victim or make off with the head.
  • Would this make it more likely that duels to the death would be acceptable, at least among the wealthy, in "civilized" areas? After all, Hamilton's family could set up a GoFundMe page to get him back.
  • How might this affect funerary practices? Although cremation might prevent becoming a zombie slave of the nearest necromancer, it also means that if your family wins the lottery someday, they won't be able to bring you back.
  • Would those that can afford resurrection be more likely to engage in extreme sports and other risky activities? Would the truly daring be the folks who tightrope walk across pits of lava, where the can be no return?
  • Would it be fairly common for adventurers to be hired to recover bodies of various people so that they could be raised?

Other thoughts? How have you handled this in your games?
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death, resurrection, world building

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