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#14 | |||
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Join Date: Jul 2015
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Quote:
I'm not sure that I have this right, so I'm going to work through it on this post and you let me know if it makes sense. Combatants are PC and NPC. Both have ST 11 and weigh 160 lbs, giving them both a BL of 24. PC has established a 4 CP grapple on NPC's torso, giving NPC a -2 to ST/DX, giving him an effective ST of 9. PC also succeeded last turn on a Change Posture maneuver to establish a weight advantage over NPC. It's NPC's Turn and he wants to try and Kick PC. Checking the table in TG, NPC (with effective ST 9 and effective BL 16) has a Grappling Encumbrance Multiple of 10 (160lbs / BL 16), giving him a -7 to any mass-based moves and a -1 to Dodge or to attack/parry with Judo, Karate, fencing skills. This gives NPC a net of Karate -5 (-2 for kicking, -2 for DX penalty from the grapple, -1 for PC having a weight advantage). My takeaways from all of that (assuming I got the sequence right) are...
Again, entirely likely I am missing something key here, but the results just don't even come close to what I have experienced IRL. Quote:
If you were to do a TG 2.0 book, would you explicitly allow a Grapple to perform a hands-free parry vs a strike from a foe that he was grappling? Would your answer change if it's a lock instead of a simple grapple? Quote:
In our case, it's just making a foe weight a single leg, but it all nets out to "foe CAN'T attempt a kick without falling down". |
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| Tags |
| arm lock, martial arts, technical grappling |
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