Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-28-2020, 10:11 PM   #10
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: [Psi/Space] Irar, the Jewel in the British Crown

Quote:
Originally Posted by tshiggins View Post
I've been considering an Irari racial build. Getting the set of psychological advantages and disads right is the most important thing, I think.

I'd give them the following set as a racial feature:
<SNIP>
... um, I'm going to read this in more detail later, but I think I should point out that there's already a write-up for the Irari, in GURPS Aliens, and also in the 4e conversion for it at GURPSLand. It has no advantages or disadvantages in common with your current version. Admittedly, the version of the Irari that I'm using is a little different fluff-wise from the version in the book, but much like the Gormelites, that's because this is a different historical era for them, so they've branched off in another direction. I was still planning to use the 4e template from GURPSLand.


On another note, something I was planning to post in this thread today, since apparently I forgot to yesterday:

This Complementary Skills houserule makes a lot of sense, and I am therefor applying it to this setting (though individual GMs may drop it, if they wish). So you don't have to click on a link, the rule is:
Quote:
To give a greater benefit to high levels of the complementary skill, instead of a flat +1 for success and +2 for critical success, I'd change it to +(Skill / 10) for success and +(Skill / 5) for critical success.

This wouldn't change the results for skill levels between 10 and 14. From 15 to 19, critical success would be improved to a +3, but success would still get you only +1. From 20 to 24, success will give you +2, +4 for critical success. And so on.

However, for skill 5-9 you'd only get a +1 from critical successes, and under skill 5 you don't get a chance for a complementary skill bonus at all, which makes sense to me.
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
Prince Charon is offline   Reply With Quote
 

Tags
aliens, psi-tech, psionic powers, space, worldbuilding

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.