Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-28-2020, 08:55 PM   #2
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: [Supers] Squid Biomorph, and modeling tentacles

Switchable tentacles are Extra Arms with Switchable +10% and Extra-Flexible +50%. For a supers game, I would leave off things like Ham-Fisted, Bad Grip, etc - They work as good as a hand. ETA: Be sure to include Link +10% or +20% also if you want to turn more than one of them on/off at the same time instead of 1 per round. For squid powers, make two of them Long +100%.

Other squid/octopus/cuttlefish-themed abilities could include Obscure (Vision) (Underwater -30%), for a blinding ink cloud, Flexibility, Slippery, Night Vision, and Chameleon, as well as the obvious Amphibious, Nictitating Membrane, and Doesn't Breathe (Gills -50%). Maybe Speak With Animals (Mollusks -60%).

That's probably not going to eat up your budget in a 500-point game, for which I would definitely also consider one or more levels of Extra Attack, possibly even one per tentacle.

Last edited by Gold & Appel Inc; 11-29-2020 at 09:10 AM.
Gold & Appel Inc is offline   Reply With Quote
 

Tags
supers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.