Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-28-2020, 02:34 PM   #10
Skarg
 
Join Date: May 2015
Default Re: Shock Shield

Quote:
Originally Posted by phiwum View Post
I don't treat the zap as special. The special is creating a staff. The zap isn't really a spell at all, far as I can tell, but a kind of attack one can make with this magic item.

I use melee rules for Staff I and II and for a two hex range attack for higher skills, I treat it as a missile or thrown weapon when firing into HTH (so roll to hit and then randomly select a target).
Yeah, I agree with you on this. Also in (off-topic?) comparison to Shock Shield, they don't bypass armor, can't be maintained, and don't damage all other figures in the subject's hex.

Back on topic, having slept on it, I'm thinking my house-ruling will probably be that the subject has to be aware and conscious, and probably IQ 3 or more, ruling out most dying people, slimes, and plants.
Skarg is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.