Quote:
Originally Posted by phiwum
I don't treat the zap as special. The special is creating a staff. The zap isn't really a spell at all, far as I can tell, but a kind of attack one can make with this magic item.
I use melee rules for Staff I and II and for a two hex range attack for higher skills, I treat it as a missile or thrown weapon when firing into HTH (so roll to hit and then randomly select a target).
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Yeah, I agree with you on this. Also in (off-topic?) comparison to Shock Shield, they don't bypass armor, can't be maintained, and don't damage all other figures in the subject's hex.
Back on topic, having slept on it, I'm thinking my house-ruling will probably be that the subject has to be aware and conscious, and probably IQ 3 or more, ruling out most dying people, slimes, and plants.