Re: Not quite getting the arquebus
The facts that it delivers one of the highest damage single attacks in the game (at range!) AND has no ST requirement (or cost) are pretty extreme. It is not easy to decide on a number of turns you should penalize for movement just from game balance concerns, because the needs and costs of movement in combat are so situational. But clearly it has to be at least 1, just to get the offensive output per turn onto the same scale as other similar weapons. So I guess the next question is how much fussiness you are willing to accept in your house rules. Personally, I have very little tolerance for fussy house rules, so having accepted that some kind of 'ready-after-move' rule is appropriate I'm happy to just follow the seemingly implicit assumption we are all making that moving unreadies your arquebus.
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