Quote:
Originally Posted by Anthony
Now, figure out how much dead weight Wolverine would have picked up over the years
(though occasionally getting skeletonized and regenerating back probably takes care of it).
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Pretty sure he doesn't need to get skeletonized to do it...
I CAN HEAR STUFF SLOSHING
INSIDE OF ME, TRYING TO KNIT
ITSELF TOGETHER.
I CAN FEEL THEM BULLETS
SCRAPING MY ADAMANTIUM-
LACED BONES AS MY BODY
TRIES TO EXPEL THEM.
If we don't consider this part of basic HP restoration, I did have one idea on how to do it...
We can use Exoteleport to Warp small objects...
net modifiers -80% below reduce Warp to a 20 point advantage.
-240% in limitations
Blind Only -50% (B89)
Drift -15% (B89)
Exoteleport -50%
Modified Capacity -30%
Range Limit -50% (10y)
Reduced Range 1/10, -30%; (1y, legal per PP68)
Trigger: Injury -15%
+160% in enhancements
Based on HT +20%
Blink +25%
No Strain +25%
Reliable 10 +50%
Tunnel +40%
modifiers for Affliction net +150%
+320% enhancements:
Advantage: Modified Warp (as above) +200%
Aura +80%
Reflexive +40%
-170% limitations:
Contact Agent -30%
Costs two Fatigue -10%
Costs two HP -20%
Blood Agent, Reversed -40%
Melee -30%
Onset: 1 minute -10%
Requires HT roll -10%
Super -10%
Uncontrollable -10%
Total cost of 25 points at 1/5 for being an "Internal Advantage" (can't Warp a bullet that you bled on if it's OUTSIDE you) and by making it an Alternative Ability to Rapid Healing or greater, you reduce that to a perk: I'd figure Uncontrollable could force you to switch to this to expel objects even if you'd rather be healing damage, and Reflexive could let you do it even if you didn't know a foreign object was inside you.
Expulsion (Psionic Powers 69) is another option, but the problem there is you only get 1 attempt per object (can't retry if it fails) and works a bit too quickly (sometimes takes time for Wolvie's HF to work bullets out) plus there's no cost (Wolverine logically is going to lose some HP/FP pushing bullets out, it just doesn't matter because he has crazy HP/FP regeneration.