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Old 11-18-2020, 12:16 AM   #25
Anomylous
 
Join Date: Jul 2018
Default Re: Missile weapons skill for wizards

Quote:
Originally Posted by Kieddicus View Post
Even though the game is notably older than me I actually grew up playing it, as it was my Father's RPG of choice. And I too find the older system works much better in this regard. Though both my Father and I find the game works best when you use both.
O hai fellow 2nd generation TFTer!

Yeah I'm not totally sure how to handle this, either. My observation is that most starting characters look to boost DX first, but I also want to make it easy for lower-"level" characters to learn new talents/spells, because gaining new capabilities is fun.

Maybe this would go better in the House Rules forum, but I propose the following tweaks to Legacy Edition, as a compromise:

Spoiler:  

EDIT - never mind, I thought of another, simpler option: Buy "Skill Points" at whatever you're currently paying for attribute points, and trade them for spells and talents. Skill Points don't count against your attribute total. I'd still say you can't have more skills than your IQ.

Last edited by Anomylous; 11-18-2020 at 12:26 AM.
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