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Old 11-11-2020, 07:40 AM   #1
SolemnGolem
 
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Join Date: Apr 2010
Location: The Hall of Fallen Columns
Default Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?

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Originally Posted by whswhs View Post
If you think of them as having powers with the Nature modifier, they would be penalized in the presence of technology. Worked metal is TL1, and iron is TL2.
That's a great game mechanical explanation, thanks. I'd overlooked that part of Powers (page 28).

Since the penalty is 1/2 of the TL round up, I'm guessing that both the worked metal TL1 and the iron TL2 penalties would be the same - a minus-1 ?
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Old 11-11-2020, 07:54 AM   #2
whswhs
 
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Default Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?

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Originally Posted by SolemnGolem View Post
That's a great game mechanical explanation, thanks. I'd overlooked that part of Powers (page 28).

Since the penalty is 1/2 of the TL round up, I'm guessing that both the worked metal TL1 and the iron TL2 penalties would be the same - a minus-1 ?
That sounds right. Of course you'd have interesting side effects: plate glass is TL3, porcelain is TL4, and plastic is TL7!
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Old 11-11-2020, 10:01 AM   #3
TGLS
 
Join Date: Jan 2014
Default Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?

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Originally Posted by whswhs View Post
plastic is TL7!
So would microplastics in the water mean elves were constantly operating at -3, or would be less because it's smaller?
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