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#1 |
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Join Date: Oct 2010
Location: FL
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Necessity is the mother of invention. No needs -> no invention. Special nature powers -> less need -> lower tech.
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Formerly known as fighting_gumby. |
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#2 | |
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Join Date: Oct 2007
Location: Kentucky, USA
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Quote:
If elves are not bothered by the extremes of nature, why would they need shelter at all? Why have clothing, when the animals don't? A wolf has no need for weapons and tools and neither do I. Given the proper advantages, a naked TL0 elf could be more comfortable in a downpour than a king in a castle. Tie those advantages to a pact limitation, and elves could very well see "going human" as a dire curse. |
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#3 |
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Join Date: Feb 2016
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Native Americans lacked iron working, but they had quite sophisticated biotechnology, which we only recently improved upon (New Wolrd plant crops make up 60% of the calories grown on Earth, though a lot of that is indirectly through meat production). Elves would likely have even more advanced biotech, possibly the equivalent of TL9 or higher, meaning that their magic could simply be the result of superior technology. They could have once been human but changed themselves into elves through their superior technology (the equivalent of TL11 biotechnology).
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#4 |
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Join Date: Jun 2005
Location: Lawrence, KS
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If you think of them as having powers with the Nature modifier, they would be penalized in the presence of technology. Worked metal is TL1, and iron is TL2.
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Bill Stoddard I don't think we're in Oz any more. |
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#5 | |
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Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Quote:
Since the penalty is 1/2 of the TL round up, I'm guessing that both the worked metal TL1 and the iron TL2 penalties would be the same - a minus-1 ? |
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#6 |
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Join Date: Jun 2005
Location: Lawrence, KS
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That sounds right. Of course you'd have interesting side effects: plate glass is TL3, porcelain is TL4, and plastic is TL7!
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Bill Stoddard I don't think we're in Oz any more. |
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#7 |
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Join Date: Jan 2014
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#8 | |
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Join Date: Jun 2013
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Quote:
Of course, if the elves' advantages over humans are able to sufficiently compensate, you don't necessarily need a particularly strong revulsion to metal/technology to keep them from using it. Historically, mail was inferior to plate in terms of protection, weight, and cost, yet mail seems to be highly favored, likely because, while it was heavier, it was more comfortable to wear. If advanced technology makes elves more fidgety and makes it harder for them to concentrate, or has other subtle effects (possibly not even enough for a GURPS mechanical effect), this could easily cause them to reject it. This is much harder to justify if their low tech makes them markedly inferior to the other races, of course, which is why you need those compensating factors.
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GURPS Overhaul |
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#9 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Elves could maybe buy some of their IQ and DX with an Accessibility limitation (Not if wearing metal, -30%)? We don't really have a good system for touching a material giving you a condition - it's something that's lacking.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#10 | |
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Join Date: Sep 2007
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Quote:
Environmental tries to distinguish between activation and effect (you can activate your Root ability, but it doesn't do anything without vegetation -- which skates the edge of a distinction without a difference). It cites Accessibility for conditions that affect activation. So you could also just make "Not touching iron" or "Only TL 0 materials" your Accessibility condition. The positive form can still be used -- e.g., buy those couple of levels of IQ that work "Only in a TL 0 Environment". Put Trigger ("requires exposure to a specific substance or condition") on a Disad. Last edited by Anaraxes; 11-12-2020 at 07:14 AM. |
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| Tags |
| elf, elves, low-tech, worldbuilding |
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