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Old 11-06-2020, 02:53 PM   #1
Donny Brook
 
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Default Re: Magic Defenses using GURPS MAGIC

I think some clarifications and recognition of assumptions would help the process along.

Here, in no particular order are some questions/suggestions:

-what is the ratio of various Magery levels to total population?

-are we dealing with a traditional medieval environment with a strong church organization or something less historical?

-is it assumed that children born with magery will be left in their original birth social level, or will they be recruited into higher social levels?

-are we going to assume a socio-economic environment that doesn't try to account for differences that would have happened during prior generations of magic use?
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Old 11-07-2020, 01:57 PM   #2
hal
 
Join Date: Aug 2004
Default Re: Magic Defenses using GURPS MAGIC

Quote:
Originally Posted by Donny Brook View Post
I think some clarifications and recognition of assumptions would help the process along.

Here, in no particular order are some questions/suggestions:

-what is the ratio of various Magery levels to total population?

-are we dealing with a traditional medieval environment with a strong church organization or something less historical?

-is it assumed that children born with magery will be left in their original birth social level, or will they be recruited into higher social levels?

-are we going to assume a socio-economic environment that doesn't try to account for differences that would have happened during prior generations of magic use?
Ratio of Mageborn to population is 2%. Subsequent breakdowns is based on demographics, where mages are divided by sex, social status, and even by age (roughly 1/3rd will be under the age of 15).

The purpose of this exercise will be try and figure out how mageborn are educated, where they might be in the highest need for society in general. For example, if you want to double your food yields, you will need to have some means of enchanting the fields. As the spells are Circular in nature, and fields are plowed in the old ways (ie long relatively straight furrows) where people are allocated land based upon their father's social status and such - it is largely going to be a sort of "Medieval world with magic tacked on"

Rather than get into a discussion of "tech levels of spells" and such, I will be concentrating on giving whomever participates in this exercise - the background information they might require, any decisions based on "well, how should it REALLY be" and so forth. For example, in a world where literacy is not common - run by the church and so forth, we'd have to ask ourselves "who is writing the books, who is teaching the mageborn how to read, and ultimately, what kind of libraries will the mageborn have access to.

Now for the "Church". If this is somewhere in the vicinity of 1100 AD, it will be such that the Conquest by William the Conqueror will be a recent history kind of thing. I largely suspect that while the church is powerful, it hasn't reached the nadir of its strength in England prior to the time of the Anglican founding some 400 years later.

As for children being socially mobile in these times - the answer is largely no. However, it should be noted that in those days, a family who held any amount of land at all, was obligated to pay certain fees to their Lord, or owe him days of labor based upon the land they held. A serf with 30 acres (or more) owed his lord 3 days of labor per week on the Lord's lands, and 3 days labor was left to him for his own holding. Nothing says that the labor has to be strictly manual labor, and even "plowmen" were such that they provided plowing labor in lieu of other duties to their lord. If there is a Serf mageborn practicing magic - the question would be, what would he owe his lord? Labor to enchant the Lord's fields? Labor to provide fire for the Lord's hearth? That is what this exercise in imagination will hopefully provide for you.

Now for the fun question - can a Strictly Christian faith permit unfettered use of Magic? If you want to have it that Christianity was disapproving of Magic, then it would appear that the Mageborn have to work covertly or at least, discretely. On the flip side, much of the disapproval of magic seems to stem from the idea that it is Satanic or superstition. In a GURPS universe where Magic does in fact work, it would not assume the mantle of "supersition", but actually - a pseudo-science at the very least.

So, flip a coin - call it what you want and take it from there. Alternatively, we can go with the idea that Christianity in an alternate universe - fails to take as strong a hold as it did in this timeline. Gut call on this - for magic to be openly practiced, I'd suggest that Christianity's Church is not as all powerful as it became later in time. I suggest you look up Christian Views on Magic in Wikipedia (never really to be trusted as wholely pure in researched information perhaps, but at least a start!)

Now your last question... *evil grin*

Let's speculate for a moment. Let's presume that initially, say, in the Year 1, magic is just starting to become reliable. Where did the first spells come into being using the rules as written? Frankly, we have a chicken and the egg situation where researching spells is concerned. One needs a MAGICAL library in which to research spells. But if there is no magic, how does one have a magical library? Perhaps the first spells were simply shamanisic like spells - and a mageborn reverse engineered it from the shamans. Perhaps the Devil gave mankind the first spell books, and once mageborn spotted a demon assisted spell, they began to research spells that were not Demonically assisted. Net result however, is that it would take a Long LONG time for the full 800+ spells in GURPS MAGIC to be researched, written down, and disseminated throughout the land

So, 6 of one, half a dozen of another. You can theorize that there was an EARLY era of spell casting being done, but then you'd have to start digging into the durations of how long it takes to research spells in general.

Toss in the issue of Magery as a requisite for being able to cast certain spells, and there will be mageborn who lack the requisite magery - trying to research spells that is just beyond their reach.

My suggestion? Take the easy out and simply assume that the bulk of spells being available from GURPS MAGIC for 4e took hundreds of years to accumulate, and that the full capabilities of enchantments, etc - did not come into being until perhaps the last 100 years. When you start actively "Spending" mageborn on certain tasks by finalizing their spell lists and skill levels - you will find that it will be VERY difficult to have mages who have both Enchantment at a given skill level as well as the spell to be enchanted at a given spell level - AND be highly capable of producing said magic item in large quantities.
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Old 11-17-2020, 06:15 AM   #3
hal
 
Join Date: Aug 2004
Default Re: Magic Defenses using GURPS MAGIC

It was always my intention to begin to detail the village by this hypothetical castle, so here it is:

Code:
Family    Tenant                 HD  Skill    Serf       Free     Labor      Rent      Rent    Notes
ID        Occupation            Size          Acres      Acres     Days      Kind      Fees
-----------------------------------------------------------------------------------------------------------------
       1  Priest                  3   14         0        60         0         0         0     Owes Lord 1/2 Glebe Revenues
       2  Yeoman(MF)             12   14         0        24         0        60        30     Owes Military Service
       3  1/2 Villien             6   13        11         0        44        60        17      
       4  GM Choice               6   11         0         0         0         0         0     GM Choice
       5  1/2 Virgate Farmer      2   10         0        14         0       144        20      
       6  1/2 Villien             2   13        16         0        64        60        22      
       7  1/2 Villien            12   12        13         0        52        60        19      
       8  1/2 Villien             6   14        11         0        44        60        17      
       9  1/2 Villien             6   12        12         0        48        60        18      
      10  Cottar                  5   10         3         0        12        60         9      
      11  Villien                 5   11        28         0       112        60        34      
      12  Yeoman(LB)              2   14         0        50         0        60        56     Owes Military Service
      13  Villien                 5   10        29         0       116        60        35      
      14  1/4 Villien             2   12         9         0        36        60        15      
      15  Small Farmer            3   10         0         2         0        72         8      
      16  1/2 Villien             6   13        12         0        48        60        18      
      17  1/2 Villien             3    9        18         0        72        60        24      
      18  Yeoman(MF)              5   11         0        24         0        60        30     Owes Military Service
      19  Cottar                  3   12         4         0        16        60        10      
      20  Cottar                  7   10         4         0        16        60        10      
      21  Woodcrafter             8   10         0        25         0        60        31     Business fee =  120d
      22  Cottar                  1   11         3         0        12        60         9      
      23  Hideworker              2   10         0         5         0        60        11     Business fee =  144d
      24  Villien                 4   14        36         0       144        60        42      
      25  Cottar                  6   12         3         0         0        60         9     Herder
      26  1/4 Villien             3   12         8         0        32        60        14      
      27  Cottar                 11   10         5         0        20        60        11      
      28  1/2 Villien             4   13        12         0        48        60        18      
      29  Cottar                  2   14         5         0        20        60        11      
      30  1/2 Virgate Farmer      2   12         0        11         0       126        17      
      31  1/2 Villien             2   11        12         0        48        60        18      
      32  Cottar                  3   11         5         0        20        60        11      
      33  1/4 Villien             3   14         9         0        36        60        15      
      34  Cottar                  2   11         5         0        20        60        11      
      35  Metalsmith              3   11         0        10         0        60        16     Business fee =  144d
      36  Cottar                  1   10         2         0         8        60         8      
      37  1/2 Villien            11   11        14         0        56        60        20      
      38  Miller                  2   11         0        25         0        60        31     Business fee =  240d
      39  Salter                  2    9         0        30         0        60        36     Business fee =  120d
      40  Cottar                  6   14         2         0         8        60         8      
      41  Cottar                  2    9         5         0        20        60        11      
      42  Cottar                  3   12         5         0        20        60        11      
      43  1/2 Villien             2   10        20         0        80        60        26      
      44  Yeoman(LF)              8   13         0        11         0        60        17     Owes Military Service
      45  Cottar                  3   13         3         0        12        60         9      
      46  Villien                 7   13        26         0       104        60        32      
      47  Villien                 6   10        28         0       112        60        34      
      48  Small Farmer            5   12         0         5         0        90        11      
      49  Cottar                 11   11         1         0         4        60         7      
      50  Villien                 7    9        38         0       152        60        44      
      51  1/2 Villien             2    9        17         0         0        60        23     Woodward
      52  1/2 Villien             6   10        12         0        48        60        18      
      53  Timberwight             6   12         0        20         0        60        26     Business fee =  216d
      54  1/2 Villien             4   11        13         0        52        60        19      
      55  Cottar                  3   12         1         0         4        60         7      
      56  1/2 Villien             5   14        15         0        60        60        21      
      57  1/2 Villien             2   13        18         0        72        60        24      
      58  1/2 Villien            11   13        16         0        64        60        22      
      59  Cottar                  4   11         4         0        16        60        10      
      60  Yeoman(LF)              5   10         0        17         0        60        23     Owes Military Service
      61  1/2 Villien             3   14        14         0        56        60        20      
      62  1/2 Villien             5   14        16         0        64        60        22      
      63  Cottar                  2    9         4         0        16        60        10      
      64  Yeoman(LF)              3    9         0        18         0        60        24     Owes Military Service
      65  1/4 Virgate Farmer      4    9         0         7         0       102        13      
      66  Villien                 7   11        22         0        88        60        28      
      67  Villien                 3   14        35         0       140        60        41      
      68  Cottar                 11   12         4         0        16        60        10      
      69  1/2 Villien             3   12        16         0        64        60        22      
      70  Cottar                 11   10         4         0        16        60        10      
      71  1/2 Villien             4   13        12         0        48        60        18      
      72  Cottar                  2   14         4         0        16        60        10      
      73  Virgate Farmer Plus     3   11         0        65         0       450        71      
      74  Small Farmer            6   14         0         1         0        66         7      
      75  1/4 Virgate Farmer     12   10         0        10         0       120        16      
      76  Charcoaler              4   10         0        25         0        60        31     Business fee =  180d
      77  1/4 Villien             5   13         7         0        28        60        13      
      78  Innkeeper               3   13         0        15         0        60        21     Business fee =  216d
      79  1/2 Virgate Farmer      2   10         0        17         0       162        23      
      80  1/2 Villien             6   13        20         0        80        60        26      
      81  Villien                 5   11        30         0       120        60        36      
      82  1/2 Villien             2   10        12         0        48        60        18      
      83  Cottar                  1   11         1         0         4        60         7      
      84  1/2 Villien             5   14        14         0        56        60        20      
      85  Yeoman(LF)             11   11         0        18         0        60        24     Owes Military Service
      86  Villien                 7   10        33         0       132        60        39      
      87  1/2 Villien             2   12        11         0        44        60        17      
      88  1/4 Villien            10   11         9         0        36        60        15      
      89  Cottar                  2   10         4         0        16        60        10
Due to the number of character constraints per post, these only have 90 families. This was Generated using a modified rules set from HARNMANOR from Columbia Games. Next post will contain families #90 on up.
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Old 11-17-2020, 06:17 AM   #4
hal
 
Join Date: Aug 2004
Default Re: Magic Defenses using GURPS MAGIC

Code:
Family    Tenant                 HD  Skill    Serf       Free     Labor      Rent      Rent    Notes
ID        Occupation            Size          Acres      Acres     Days      Kind      Fees
-----------------------------------------------------------------------------------------------------------------
      90  1/2 Villien             4   11        18         0        72        60        24      
      91  Cottar                  4   14         4         0        16        60        10      
      92  Cottar                  1   12         2         0         8        60         8      
      93  Cottar                  5   11         5         0        20        60        11      
      94  Villien                13   13        32         0       128        60        38      
      95  GM Choice               3   12         0         0         0         0         0     GM Choice
      96  1/2 Villien             5   12        16         0        64        60        22      
      97  Villien                 5   14        32         0       128        60        38      
      98  Villien                 5   12        35         0       140        60        41      
      99  Cottar                  5   13         1         0         4        60         7      
     100  Villien                 4   13        39         0       156        60        45      
     101  Yeoman(LF)             11   14         0        19         0        60        25     Reeve
     102  1/2 Villien             5   10        12         0        48        60        18      
     103  1/2 Villien             2    9        15         0        60        60        21      
     104  1/2 Villien             7   14        19         0        76        60        25      
     105  1/4 Villien             2   11         5         0        20        60        11      
     106  1/2 Virgate Farmer      4   12         0        14         0       144        20      
     107  Cottar                  8   12         2         0         8        60         8      
     108  GM Choice               5   12         0         0         0         0         0     GM Choice
     109  1/2 Virgate Farmer      3   12         0        19         0       174        25      
     110  Yeoman(LF)              2   14         0        12         0        60        18     Owes Military Service
     111  1/4 Villien             9   13         5         0        20        60        11      
     112  GM Choice               2    9         0         0         0         0         0     GM Choice
     113  1/2 Villien             2   10        17         0        68        60        23      
     114  Yeoman(LF)              2   10         0        11         0        60        17     Owes Military Service
     115  1/2 Villien             3   14        12         0        48        60        18      
     116  1/2 Villien             3   14        17         0        68        60        23      
     117  Yeoman(LB)              6   11         0        50         0        60        56     Owes Military Service
     118  Yeoman(LF)              2   13         0        14         0        60        20     Owes Military Service
     119  Small Farmer            5   14         0         4         0        84        10      
     120  Cottar                  2   13         4         0        16        60        10      
     121  Cottar                  1   12         5         0        20        60        11      
     122  Cottar                  2   14         3         0        12        60         9      
     123  Cottar                  4   11         2         0         8        60         8      
     124  1/2 Villien             4   10        16         0        64        60        22      
     125  GM Choice               3    9         0         0         0         0         0     GM Choice
     126  GM Choice               4   11         0         0         0         0         0     GM Choice
     127  1/2 Villien             2   10        14         0        56        60        20      
     128  Cottar                  4   14         4         0        16        60        10      
     129  1/2 Villien             5    9        20         0        80        60        26      
     130  1/2 Villien             6   10        16         0        64        60        22      
     131  1/4 Villien             3   13         6         0        24        60        12      
     132  Villien                 7   12        29         0       116        60        35      
     133  GM Choice               5   12         0         0         0         0         0     GM Choice
     134  Cottar                  8   10         4         0        16        60        10      
     135  GM Choice               2   12         0         0         0         0         0     GM Choice
     136  Cottar                  2   10         1         0         4        60         7      
     137  1/2 Villien             5    9        12         0        48        60        18      
     138  Cottar                  2   11         2         0         8        60         8      
     139  Yeoman(LH)              7   12         0        61         0        60        67     Owes Military Service
     140  1/2 Villien             6   12        14         0        56        60        20      
     141  1/2 Villien             7   14        11         0        44        60        17      
     142  Villien                 7   10        31         0       124        60        37      
     143  Cottar                  7   14         5         0        20        60        11      
     144  Small Farmer            2   12         0         1         0        66         7
That is what I will be working off going forward in this...
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Old 11-17-2020, 06:30 AM   #5
hal
 
Join Date: Aug 2004
Default Re: Magic Defenses using GURPS MAGIC

So, what are my intentions thus far?

For all of the "NPC mages", I will be using 75 point builds for the most part (as they are not "Adventurers". Their "builds" will be added one at a time and anyone who wants to build 150 point characters to add into the mix, will be presumed to be "hirelings" of the Village Lord, or they will be "freemen" who are free to move to the location and enter into a contract for land in exchange for rents and/or services (like Yeoman).
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Old 11-17-2020, 02:25 PM   #6
StevenH
 
Join Date: Feb 2008
Location: Portland, Oregon
Default Re: Magic Defenses using GURPS MAGIC

Assuming the power (and point cost of the mage with Metamagic) is available, Suspend Mana might be useful, cast around the outside of the walls of the castle. This allows the defenders to use magic, but makes it more difficult for magic to be used against them.



Magery 1 is all that's needed to learn and cast it, and in a normal mana zone it lasts for hours (shrinking a yard in radius each hour). Base cost is 5, so it's spendy.



If there was some way to make no-mana zones switchable, that could be useful too, but I haven't delved into the details of how that might be possible yet. In this case, as with the above, setting it up outside and around the castle is probably better than doing it inside the walls.
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It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells.
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Old 11-17-2020, 04:10 PM   #7
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Magic Defenses using GURPS MAGIC

In general a prolific use of pentagram spells discourages an awful lot of magical attacks, though the edges of the area can be vulnerable and it's vulnerable to attackers going above and below it unless you literally tile the area (which isn't that unreasonable an option, paving stones that form pentagram patterns are doable though you'll have gaps. Unless you're using pentagonal symmetry quasicrystals to have molecular scale pentagrams, which I admit did once happen in a Supers game but probably isn't standard for fantasy).
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