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Old 11-05-2020, 12:10 PM   #2
Plane
 
Join Date: Aug 2018
Default Re: Reworking Incantation Magic

Quote:
Originally Posted by Anders View Post
Create Fire, which makes flames spring up in an area.
Those spells would still take the normal range penalties + the cost for area.
They are not cast like fireballs - they still work like normal spells.
Glancing at M72 realized something interesting...

If cast in the air it creates a sphere "which falls".

So you couldn't for example have it hover in the middle of a chasm burning people who would jump through it, it would just fall into the gap...

But the interesting thing about that is you potentially could attack from long range without incurring range penalties by just letting gravity do the work.

But then I'm not sure what speed it would fall at. Fire doesn't exactly have much mass so I imagine the air would resist the descent much like it would a feather (little momentum energy) so it could take a long while to drift down to the ground, giving people lots of time to move aside?

Quote:
Originally Posted by Anders View Post
4. Remove the 15 points Unusual Background required, but in exchange for this spells also add to Threshold. They add 1 per -1 modification on casting, so small spells are not dangerous to cast. But I want magic to feel dangerous to use.
I'm not sure which 15 pt UB you mean...

In terms of 'also add' do you mean similar to one of the T80 options?

Like the 'trading' option where there's a 4 FP per Tally sub fee, or the 'some' where there's just a token 1 FP paid (kinda similar to Very Low Mana)

It sounds like you could mean something different like charging full FP cost AND full Tally cost? That sounds pretty cool.
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