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Old 11-01-2020, 07:24 PM   #17
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: New perks

Quote:
Originally Posted by Gumby Bush View Post
Highdentification (specialty):
Pick a drug. You are able to identify the amount and type of this drug when it is introduced into your body. You may pick from stimulants, depressants, hallucinogens, or whatever else the GM deems appropriate.
Definitely handy to have. I can bet a lot of settings have one particular drug that sticks out that you'd want to know about.

Then again, being immune to one specific thing is 1pt... but that's an exotic perk, this one sound somewhat plausible, if cinematic.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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