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Old 10-31-2020, 02:00 PM   #25
Fred Brackin
 
Join Date: Aug 2007
Default Re: What are the best magical systems in GURPS?

Quote:
Originally Posted by Sorenant View Post
RPM
For example, instead of spending a lot of points in a fireball that deals high damage at good range, you could add Incendiary 3 (+130%) or Incendiary 4 (+340%) so even a fireball with basic damage of 1d or 2d could set a power armor on fire, causing significant damage and stress to the soft flesh inside it. s.
Did you know that there's a Meta-Spell College spell called "Penetrating spell" (Magic p.123) that will let you throw your Fireball right through that powered armor?

Sometimes you don't need to modify things you just need to do a little more work with what's already there.
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