Quote:
Originally Posted by David Bofinger
I generally dislike step changes (ST 13 can't, ST 14 can) because they are gamey and create magic numbers. I'm not sure what you're trying to do but I'd generally be OK with letting almost anything do a sweeping blow.
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Whataboutism a ST 6 goblin witch with a two-handed staff against a half dozen rats (two to the hex)?