Quote:
Originally Posted by Chris Rice
These days I don’t bother with a table, I just look at the difference between the DX scores. Let’s say DX14 fights DX 10: difference is 4. Split it 2 each. Higher DX adds to 10 base so 10 + 2 = 12. Lower DX subtracts from 10 base so 10 - 2 = 8.
If the difference is odd, the higher DX gets the extra point.
This is very simple to do in your head in just a moment.
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All of these are just different ways to look at the same mathematical function (table).
I get Skarg's point that you do need to track 1-point variations in DX. My approach does that but requires recomputing AT and DF numbers when your DX changes. Since that can happen many times in a combat because of situational modifiers, I wonder if it's going to end up requiring a lot of updates to those numbers.
I'll just have to try a test with this way of thinking about it and see how it feels. It's not really fair for me to just test my approach and then compare it to what I think using other approaches might be like...