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Old 10-30-2020, 02:52 AM   #19
dataweaver
 
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Join Date: Aug 2004
Default Re: What are the best magical systems in GURPS?

My preferences are Magic as Powers for non-flexible magic (though using Divine Favor as a core for improvising has its merits) and Realm Magic for flexible magic — although the very first thing I do with it is to throw out the energy costs for nearly everything; and I've got a half-dozen house rules that I routinely apply to it. So as written, I wouldn't call it “the best” per se; I just like the principles on which it's built, even if they were poorly executed.

I'm also fond of Path/Book Magic when dealing with “subtle magic” settings.
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Last edited by dataweaver; 10-30-2020 at 09:29 AM.
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