Quote:
Originally Posted by zot
It feels that way but that's not really true because the result is exactly the same as your system when you apply the adjustment (-1 attack if both are odd)... Strange, isn't it?
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I think we're not on the same page.
I have been talking about your later proposal where you wrote:
Quote:
What about just subtracting the defender's defense from your DX?
DEF = (DX - 10) / 2 (rounded up)
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I get that the "attacker gets +1 if their DX is even and the defender's is odd" optional improvement would help. But to me, thinking about whether the attacker adj DX is even and the defender's odd, seems alien/odd to me and more disruptive to my thinking than Chris' system.
Both because of that, and because other things you wrote have me thinking you're not even talking about the same version of your suggestion as I have been, I have not analyzed your idea that it completely compensates for the difference. If I _am_ right about which version of your suggestion we are talking about, then my first thinking about it seems like it would not, since you're saying it affects 1/4 the cases, but I see 1/2 of the cases as being different.