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Old 10-28-2020, 12:39 PM   #6
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [Sorcery] Threshold variant

Quote:
Originally Posted by Prince Charon View Post
That depends on how high the Threshold is, compared to the normal FP cost. Standard 30-8 Threshold on RPM is far different from the same on something with point costs closer to the Basic/Magic spell system (honestly, applying the 30-8 version of threshold to RPM sounds like a way of saying 'don't play a mage,' without directly forbidding it). As long as the 'energy' cost is fairly low (which I think is the case with Sorcery), or you have a very high Threshold and Refresh rate, it can work fairly well.
30/8 isn't "Don't play a mage", but it is "Don't play an unskilled one or in a game where big magic is needed daily". The effective long-term daily limit on a Threshold Mage is the recovery, not the cap. Also, as long as you're not over the cap 0-point spells are no-cost and no-risk (beyond normal spell fumbles).

For a Sorcerer who only needs to spend Threshold on hardcore improvised spells, the standard 30/8 is probably plenty unless they're being pushed outside their speciality constantly. The recovery is sufficient to cover 1-2 modest improvs a day indefinitely, and the threshold can cover a few major improvs in an emergency.
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