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Old 10-27-2020, 08:59 PM   #11
kirbwarrior
 
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Join Date: Jun 2010
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Default Re: What are the best magical systems in GURPS?

Quote:
Originally Posted by lugaid View Post
So, kind of a "magic as powers" system, I guess, but also "magic as regular skills".
That's my aim with my current spell system. Magic as Powers with each power (that uses any rolls) being attached to a skill that already exists. This gives a neat 'upgrade' feel to regular skills when you start using magic. That and the myriad of accessory perks that turn a skill into a 'tools-less' spell. It combines both the feel of having to study to be a mage (gotta learn your skills!) and the variability to let a mage be any role instead of the normally generalist that a lot of magic systems tend to push.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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