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#24 | ||
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Join Date: May 2018
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Quote:
Right -- calling it "division" makes it sound much worse than it really is. Still, the subtraction plus halving seems to me like it'd bog things down. I've been working on my own system for years and years -- it's not much like TFT at all but I do use TFT as a benchmark for combat speed. Not too many systems are faster in my experience. Quote:
--- Situational advantages like attacking from behind, stunning, weapon expertise, etc. seem like they should affect the target number rather than get halved. The Clumsiness spell also seems like it should affect the target number -- I think it's been tested and balanced for 1 ST to shift the roll by 2. I'm not sure whether armor should affect DX before halving or affect the target number. I'm hoping to play test this during this week or next, btw (fingers crossed). |
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| Tags |
| idea, tft |
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