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Old 10-27-2020, 11:43 AM   #23
Skarg
 
Join Date: May 2015
Default Re: Chris Rice's suggestion for to-hit rolls

Quote:
Originally Posted by zot View Post
Yeah, that loss of precision is annoying but subtraction and division during combat really bothers me.
One of these days I will see if I can find an elegant simplification without side effects.


Quote:
Originally Posted by zot View Post
Even/odd comparison and recomputing MOD is still less work than subtract & divide for each hit so I think it's a win.
Chris' is just DX A minus DX D, and an easily learned pattern or memorized table. You can think of it as division but it's just halving.


With a recorded MOD that is half DX -10 (and not using that optional rule where you have to think about whether each DX is odd or even), it means that half the adjDX values seem rather inefficient because you get a -1 to be hit with every other DX increase.
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