Quote:
Originally Posted by kirbwarrior
add Can't Aim -20% and decrease No Signature to +20%
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The closest I can find to this is taking 3 levels of Inaccurate for -15% to remove the Acc3 that Innate Attack comes built with.
This makes a single maneuver of aim worthless by itself but you'd still get +1/+2 after 2/3 seconds, so giving an additional limitation for an inability to do this DOES make sense, but I was wondering if there was a page number for assigning a value to it.
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With guns/crossbows (not bows) there's also bracing bonus, but adapting that as Innate Attack modifiers would be pretty tricky. If you're capable of 1H wielding then it's just "wield 2H" (small nuisance) but if you're only capable of 2H then it's also "must be prone, can't step, gadget must rest on external object" (large nuisance). If I had to guess it might be something like +4% v +1% to buy Acc working these two ways.