Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-25-2020, 03:47 PM   #33
RobW
 
RobW's Avatar
 
Join Date: Mar 2018
Default Re: thrown weapons and facing

Quote:
Originally Posted by Skarg View Post
Yeah, there is no definition of Side Hex or Rear Hex other than the adjacent hexes. And there would need to be a definition and/or diagram to even know which more distant attacking hexes are at the side or rear of a target. Without that, even if the intent were to give a +2 or +4, there would be nothing telling you which to apply in the hexes where it isn't obvious. The closest is the diagram for the forward 180 degree arc of hexes, but that is only for purposes of what you can see to make ranged attacks against.
As others have said, facing is relevant for all ranged attacks. Ranged attacks coming through the front hex have their damage reduced by shields. Ranged attacks coming through the rear hex have their damage reduced by a slung shield.

That is, it is part of the core mechanics that you need to determine the hex through which a ranged attack is coming. This is usually perfectly easy, but unfortunately we weren't given details on what to do about this when it comes through a spine.

Last edited by RobW; 10-25-2020 at 04:00 PM.
RobW is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.