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Old 10-24-2020, 03:36 PM   #16
Plane
 
Join Date: Aug 2018
Default Re: New perks

Popular Employee
once per hour (max twice per day) if crit failing your Job Roll or other blunders (aside from gross misbehavior like assault or gross immortality) would normally result in losing your job, this is no longer automatic.

STEP ONE
When this situation arises, you have two options:
OPTION A: ROLL SKILL

1) roll a Quick Contest of an appropriate influence skill (at +1) vs your employer. If this succeeds normally, make an IQ+1 roll. If it fails, you lose your job.
If MoV was 10+ add +1 to IQ roll. If MOF was 10+ see BAD END
2) roll a Quick Contest of an ESPECIALLY appropriate influence skill (at +1) vs your employer. If this succeeds, make an IQ+2 roll. If it fails, you lose your job.
If MoV was 5+ add +1 to IQ roll. If MOF was 15+ see BAD END
3) roll a Quick Contest of an INappropriate influence skill (at +1) vs your employer. If it succeeds, make and IQ roll. If it fails, you lose your job.
If MOV was 15+ add +1 to IQ roll. If MOF was 5+ see BAD END
OPTION B: ROLL REACT
instruct GM to have your employer make a Reaction Roll (standard modifiers) at +1 to you:
*3 or less: see BAD END
*4-9 : you just lose your job, nothing special
*10-15: roll IQ+1
*16-18: roll IQ+2
*19+: roll IQ+3
BAD END: you overplay your hand, you not only get fired, you gain quirk-level disadvantage like reputation (whiner/manipulator) or debt (lost your severance pay)

STEP TWO
If you were allowed to make an IQ roll in previous step, have your employer roll against IQ to resist it in a Quick Contest. If you win, you keep your job, and if you fail, you lose it. On a MOF of 10+ see BAD END above. On a MOV of 10+ get a one-time windfall of 10% your monthly pay as a bonus (employer feels guilty for harassing you)

This is based on Tenure [5] from B93 with the following modifiers:
Reliable +1 (+5%)
Requires Reaction Roll (-5%)
Requires IQ vs IQ roll (-20%)
Requires Recharge: 1 hour (-30%)
Limited Use: 2x per day (-30%)
Took some license in interpreting how Fickle (PU8p13) results work in Option A since it doesn't explain what appropriateness of influence skill does.

Since you presumably lose Tenure if you lose your job a lot of standard considerations (paying FP on subsequent IQ checks, cumulative -1 per attempt to invoke a fickle ability) aren't going to apply, if viewing "getting fired" as a one-time danger.

If getting fired is a PROCESS on the other hand, it might give multiple opportunities to roll against this perk. If it's a process then one-time success would not guarantee being fired, just avoiding 1 minute's worth of avoiding negative repercussions (requires IQ roll activates ability 1 minute)

One might view getting fired as a multifaceted process of demoting you from current income to zero income, so a single failure in a multi-hour (multi-day) "employment review" process just means your income level is reduced by 1 level (you got demoted) and the "firing process" is basically a series of rolls each of which can demote you by 1 level, so you need to fail ALL of them to be COMPLETELY fired.

Those levels are assumed to be auto-fails w/o Tenure and auto-successes w/ Wild Tenure, rolls only matter for Limited Tenure.
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