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Old 10-23-2020, 06:36 AM   #10
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: New perks

Quote:
Originally Posted by Anders View Post
Danger Music - the character can add Acute Hearing to his Danger Sense roll.
That's very cute and I feel like it can be expanded with other Per traits.

Oh, one that came up in a super mission:

Tetris Master - Choose a video game that has a skill limit due to human reaction speed. You effectively have the better of ETS or ATR only for purposes of that one game. You get a +1 to uncontested skill rolls and have no limit on how high you can buy the skill. (Replace 'Tetris' with game of choice, that is what was chosen before)

Ages like Fine Wine - You still age and die as normal, but you get no downsides of aging, either mechanically or aesthetically. Keep track of aging rolls as normal but only apply them for purposes of aging, not in game.

Always Got a Friend - When you lose an Ally through no fault of your own, you may immediately move those points over to a new one. If the new Ally isn't at the scene, the GM will have them show up as an almost Deus Ex Machina to help out. (This might seem pretty powerful but it also shouldn't often happen and you can't actively make it happen)

Trivial Contact - You have a always available, almost completely reliable Contact built as normal... with skill 9. A regular failure is not guaranteed to eventually get you information.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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