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Old 10-16-2020, 01:23 PM   #15
Plane
 
Join Date: Aug 2018
Default Re: Ghostlier Movement

Quote:
Originally Posted by naloth View Post
Given that you use the same Dodge to duck bullets, lasers, and arrows speed obviously isn't something that would penalize your dodge.
unless using Dodge This :)

That's why I like the idea of rolling it beforehand in Cole's Redux, it seems more like 'dodging the aim'.

I wonder if one possible idea might be "aiming is always mandatory" for all ranged attacks, and to allow dodges against those aims without the projectile speed involved, instead you'd dodge with the much lower penaltes based on the speed of the aimer's arm instead?

That doesn't need to slow combat since Cole's "On Target" also introduced a "Quick Aim" technique. TBH those rules are so brutal that I think a lot of people will just skip aiming altogether unless it's made mandatory.

In cases where you can't take Aim maneuvers (like Berserkers) we could just consider them to always take free-action quick aims.

Quote:
Originally Posted by naloth View Post
Power Parries attack the incoming attack directly.
Power Blocks double your effective DR.
You shouldn't be able to bypass either either those tricks.
In the case of a Power Parry I could see it being something like "you misdirected them so when they shot their fire to neutralize your ice, it missed the ice".

I could see Power Parries since they're basically just defensive free-action Innate Attacks as maybe being subject to 'Hitting the Wrong Target' on failed parries.

Since "you missed" isn't exactly plausible when using AE attacks to power-parry, a better explanation might just be like a failed power dodge: you ended up shooting the power, but you took too long to do it, so you only did so AFTER the attack landed.

Power Block is different though since a failure doesn't just fail to increase against the attack, but actually drops your gambled DR entirely, like a momentary crippling of the power you recover from right after...

I see that as probably something like "you did manage to double your DR but you focused it at the wrong point where the attack was not directed, the attack instead the attack penetrated your DR in the hole left behind by you shifting your DR around!"

That explanation doesn't work so well against AE effects though... maybe power blocks with DR should only be possible against non-AE attacks?

Or in the case of AE maybe it's something like "when you double your DR you temporarily overload it" so a successful power block means "I doubled it at the correct moment" whereas a failed power block could be "I doubled it too soon, and then it dropped and the attack hit"?

I guess it could be "I doubled it too late" as well since it could be something like "you temporarily drop your DR to SAVE IT UP and then add it to your DR the next moment!" but then the attack hits during that "savings" period of vulnerability instead of the correct moment.

I guess using those 2 explanations (timing, not positioning) works better since it could apply to AE and normal attacks alike for Pparries/Pblocks
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ghostly movement, places you could climb to, places you could walk to


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