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Old 10-14-2020, 11:31 AM   #11
Alden Loveshade
 
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
Default Re: Making Resurrection cost

To me, the most important aspects of something like that (losing 25 points when Resurrected) is that it be established before the campaign begins. Then players know ahead of time they have the option to do that or start over with a new PC. If it's done that way, I think it could work.

In the first full GURPS session I ran, which was a science fiction game, one of the PCs died--after the player did exactly what they should have done. I felt pretty bad about that.

By the notes I had handed out for that campaign before it began, there was such a thing as "life assurance" that could be paid to be brought back from the dead. The PCs could pay for it in advance, like life insurance, but no one did. Or they could pay after the fact, which was really expensive. The dead PC's NPC survivors had full price paid for Resurrection (which was extremely expensive), and his wealth level and point total dropped.

As partial compensation, I told the player that if he came up with in-game reasons/actions for his PC getting his wealth back up, I wouldn't charge him points for it. He did, and it wasn't too long before he was back to his previous level.
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