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#1 |
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Join Date: Feb 2016
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Immunity (Magic) effects all magic.
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#2 |
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Join Date: Jun 2010
Location: Dreamland
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That seems pretty bad for 30pts (again, compare Static) and doesn't even make sense with the rules. Resistant blatantly only affects certain things, namely "noxious effects within a particular catgeory" and to resist those attacks. As recent thread has shown me, helpful spells don't have the ability to be resisted and don't have the modifiers that would let Resistant stop non-resistable effects.
On that note, as pointed above, RPM is likely the strongest magical system (that or maybe syntactic verb/noun magic without FP costs) largely for being able to get around many of the antimagic problems that exist due to sheer versatility in what you can do. Many forms of anitmagic only work against certain ways a spell is cast on something with Static and Mana Dampener being the best "stop all angles" approaches. |
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#3 |
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Join Date: Feb 2016
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Immunity works against effects of that type that do not allow for Resistance rolls (for example, Cyanide for Poisons and Malaria for Disease), so Immunity (Magic) works against all magical effects that target a character, whether they are resisted or not (unless DR or Protect Sense provides protection). There are diseases and poisons that potentially have beneficial symptoms (for example, a Fatigue Attack with Contact Agent could give Regeneration), but Immunity (Disease) or Immunity (Poison) would also prevent them from working.
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#4 | |||
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Join Date: Jun 2010
Location: Dreamland
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Quote:
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On topic, I also like "Magic as TL" where the 'tech' of the setting is actually just magic being commonplace. "Magic as Bang!" is a pretty fun subtle system where you pick a wildcard skill and treat the effects as magic, including things like impulse points the bang skill gives. |
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| Tags |
| magic, paut, ritual path magic, talisman of paut |
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