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Old 10-09-2020, 05:02 PM   #11
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: What are the best magical systems in GURPS?

[QUOTE=Taneli;2347551]
  • Instead of gathering for energy, you roll casting once, and you take a penalty to your casting skill equal to the final energy cost, divided by 10 and rounded down.
Another idea: D&D-style fantasy magic systems are good for combat, but don't deal with the idea of slow ritual magic, requiring lots of props, aka "ceremonial" casting. There's a way to provide that with this RPM variant.

For ceremonial casting, you revert to gathering energy, with one gathering roll every five minutes (or even longer without Ritual Adept). This makes for long ceremonies, with plenty of time for enemies to interfere. It might even allow casting spells that aren't known or in an available source: this could be the equivalent of a prototype.
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magic, paut, ritual path magic, talisman of paut


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