Quote:
Originally Posted by ericthered
I get why they stick an FP cost for every spell, but I find it terribly limiting, especially because costs 1 FP is one of the worst limitations in terms of points returned for utility given up.
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Even setting aside the point cost problem having all spells cost FP is a huge in game cost. It's effectively telling the mage that any and all spells are Extra Effort (or more!), which absolutely flies in the face of casual spells/cantrips and in between the extremes.
Quote:
Originally Posted by AlexanderHowl
Magical Resistance 10 (Improved, +150%)
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Slight aside, I think Immunity to Magic is strictly better. For those same 30pts you decide whether or not you succeed resistance. (Note that it's not Static which does have downsides)