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Originally Posted by larsdangly
I agree it leads to highly implausible results when ST doesn't figure in attempts to pin; this just needs to be changed in order to avoid crazy outcomes. I'm not sure I understand the other point, re. successful aggressors not having enough options. Pinning in the game is a way to get a temporary advantage or prevent someone from performing an action you want to stop, or to set them up for someone else's attack when you've mobbed them. It isn't intended to be a way to kill people while they are rendered helpless. I'd always assumed that your basic HTH attack is so abstract that includes things like chokes, arm wrenches, etc.
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Once you've pinned someone, how do use RAW to go about using the advantage you have over your foe in a one-to-one fight? The only way I can see (and I'm not advocating for this interpretation) is to declare that they are "helpless" and you can thus slaughter them, but that is hardly fun, given that the combatant with the higher DX is almost certain to pin, and thus almost certain to kill their opponent. Having actual rules for limb and head holds is more satisfying, for me.
There's also the issue of slower figures being unable to enter HTH from the front with a faster opponent; anyone who has watched a football game knows that this is wrong. Having rules that allow for this is also more satisfying from my experience.