Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-04-2020, 10:17 PM   #18
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: What are the best magical systems in GURPS?

Quote:
Originally Posted by ericthered View Post
In many of my monster hunters games, I offer three ways to build a character:

1) take a 400 point template and add a 200 point template from Sidekicks to it (total of 600 points)
2) build a 500 point character without using templates
3) build a 400 point character with access to RPM

I find the characters end up pretty balanced that way. The casters really don't feel like they are behind, but they don't feel like they're ahead either.
That definitely makes it sound like RPM is unbalanced if it effectively requires a 100-200pt UB.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
 

Tags
magic, paut, ritual path magic, talisman of paut


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.