Re: What are the best magical systems in GURPS?
By default, yes, but I find that it balances RPM nicely if quirks acquired during the gathering rolls apply immediately (and for the desired duration of the ritual), whether or not they actually cast the spell. The change prevents players from abusing the system and encourages them to focus on shorter term rituals over longer term rituals. The first quirk preventing Luck from applying to that performance of that ritual functions as a warning to players not to push their luck (so to speak), as things could go badly for them if they attempt to finish the ritual.
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